Made with Maya and inverse kinematic bones. But it does not work realistic because the surfaces do not stay true to original. If somebody know how to make it right, please tell me!
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Comment by dimensionaut on March 2, 2010 at 20:10
Comment by dimensionaut on March 1, 2010 at 23:05
Comment by dimensionaut on March 1, 2010 at 21:47 13 members
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